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On Trade Goods Monday, May 12, 2008
Matt's Dwarforts are always way more awesome than mine...

first - previous
Ahahahaha

You knew once we started sharing a house with the guy, this sort of thing would be inevitable. It's kind of like a comic rickroll, isn't it?

The news on my front is that I've got a new steady job at Kwanzoo. I'm overseeing the video game section, so I'll be writing and approving trivia questions as well as writing daily posts on the blog.

It's a user-submitted trivia site, so I'm going to be encouraging collections of questions about niche games. Who knows? Maybe before long we'll have a feature about the dwellings of certain stout, bearded alcoholics.

Posted by Matt
May 5, 2008, 16:41 EST
Request for information!

I have a question about PHPBB, and maybe someone out there knows.

Say you have a site with its own login and password. You want to set up the PHPBB message board so people don't have to register and log in for that separately. How would you go about doing that? If someone could point me in the right direction, I'd appreciate it.

(This isn't for 3PS or anything comic-related.)

EDIT: Thanks for all the replies. I think we've got a good start now.

Posted by Matt
April 29, 2008, 22:20 EST
I should explain.

Dwarf Fortress models an awful lot in its little miniature world, but pet overpopulation isn't one of them. Tame animals don't need to eat, but will endlessly reproduce. Cats spawn in large litters and are also readily adopted by the dwarves, who will then throw a fit if you kill off Mr. Snugglepuss. The resulting catsplosion brings the CPU to a crawl as it tries to handle the pathfinding for hundreds of mewling ambient units.

Even with two butcher shops going full-tilt, I can barely put a dent in the stray population. However, each butchery triggers one of my tanners to go to work. One top of that, I've had to build new shops and train new bonecrafters, chefs and leatherworkers just to keep my storehouses of raw materials from overflowing. It's reached the point where my entire dwarven economy is based around the slaughter of helpless kittens, which is a rather spectacular way for a civilization to decline.

Of course, some people get a little more creative with their livestock disposal.

Posted by Matt
April 21, 2008, 23:09 EST
Ian's Rant is Loading...

Please wait.

Posted by Ian
May 12, 2008, 06:34 EST
Thank you, Dom

I screwed up so Dom stepped in to handle things with his standard arsenal. Much obliged.

When we started 3PS I told myself no guest comics for the first year. At least I was able to do that much.

I thought I had more to say, but I seem to be drawing a blank. Guess we'll chat later.

Posted by Ian
May 5, 2008, 17:58 EST
Dwarves

I'm hoping Matt will step in here and explain some things about Dwarves and their dwellings. Me, when I try and play the game, I just see the Matrix. Now if the game looked like this... well, there would be no stopping me. I'd be playing the game non-stop.

The art for today's comic may seem weird. That's because usual game-based comics, I match the comic art to the game's art style to some degree. With today's the game is all ascii based. To try and show that I made everyone monotone, bright, and on a almost black background. Successful? You tell me. You might almost notice the character's foreheads.

I also want to talk about another couple indy games. The first is Noitu Love 2. It's out and you should play it. Buy at your own leasure, but at least try the demo. It's a fun fast paced pixel game, and I love me my pixel art. The game itself seems to be riddled with bugs, as I've fallen through/behind the world on almost twelve occasions. Considering how short the game is, that's pretty silly. Regardless, it's cool beans.

Third game I'll just mention in short. Yume Nikki. Sorry I don't have a direct link to the English version of the game for you. All I have to say about it is this:

Posted by Ian
April 21, 2008, 20:12 EST

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