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Ian
@machall
productions
.com
Press B to Edit Rant
September 25, 2007, 04:39 EST
 
Let's try this again:

*I am happy with how the comic looks. Thumbs up and all that jazz. (Especially panel 2)

*The failure is just that I seem to have drawn an orange where an apple should be so to speak, causing people to get the wrong meaning from the comic. Or so the feedback would lead me to believe.

*Yes, Panel 1 is totally "invisible cheezeburger". You win 4chan. Mad props.



Matt
@machall
productions
.com

September 24, 2007, 00:41 EST
 
Seen at the Penn State University bookstore.



Ian
@machall
productions
.com
-cough-
September 21, 2007, 17:12 EST
 
As my incredibly convincing hack will tell you, I've come down with a nasty lil throat bug. Went to work today, however thursday the only two things I did was sleep and play the new Team Fortress. I think I did pretty well considering my condition.



Matt
@machall
productions
.com
I almost forgot.
September 18, 2007, 13:38 EST
 
There's a webcomics talkcast today, Sept. 18, hosted by Chris Hastings of Dr. McNinja.

It's at 8 p.m. Eastern and will have Meredith Gran, John Keogh and me.

They said they needed people to call in. Apparently a talkcast is a thing where people call in! I'm behind on the times.



Ian
@machall
productions
.com
Believe it or not...
September 18, 2007, 06:00 EST
 
I actually had planned for even more text in this comic. Guess I have too much ranting on this game to fit in three panels.



Ian
@machall
productions
.com
I'm working.
September 17, 2007, 04:24 EST
 
Been trying to get this one out the door for a while now, but been failing on that front. So rather than continue to draw until I finish the comic at holy-shit early o'clock, I'm going to bed. I'll continue after work.

Here's hoping it won't suck as the longer between updates the more I have a pension to hate how the comic comes out. At least I'm happy with panel 1.



Matt
@machall
productions
.com
Matt is exaggerating because he doesn't want to get up.
September 11, 2007, 03:29 EST
 
But they are docile, and prefer widow spiders.



Ian
@machall
productions
.com
Yo.
September 10, 2007, 13:38 EST
 
Always neat to see my work on the front page. I think I'm finally matching up that YPP art style.

Of course having said this, it's only a matter of time before the forums begin to shout that I'm ruining their game. Which is fine, but if I'm going to be the scape goat, no more silly doodles for you!



Ian
@machall
productions
.com
Old Timey Desktops!
September 10, 2007, 00:22 EST
 
Wallpapers:






Matt
@machall
productions
.com
In Ian's defense
September 9, 2007, 01:54 EST
 
Bioshock gets pretty easy towards the end. There's at least two ways to take down a Big Daddy with zero risk to yourself that I know of.

But if you can enrage a mutated socialite to open fire on an armored monstrosity and subsequently get herself hip-checked across the room, it's almost a crime not to.



Ian
@machall
productions
.com
Zap Zap
September 8, 2007, 08:27 EST
 
Seriously, I must be the most uncreative BioShock player. Plasmids? Traps? Turrets? What do I need those for? I have a shotgun!

Sweet McNinja... It's 5:30 am... I'm going to get some damn sleep.



Ian
@machall
productions
.com
Terra Mundana
September 4, 2007, 13:40 EST
 
I've been meaning to mention these things for a while now.

As I've mentioned in past rants, I love my job. What I haven't mentioned is that I also love my office. The higher ups around here dig Victorian themes and various steam punk-ery. (Considering the name Three Rings, I would have expected elves and orcs.) So, the production part of the office is all decked out in Nautilus themed dood-dads.

Wired actually did an article on it a few months back. I refrained from designing much myself. I'm not very fond of interior decoration. Really, the only two things I created was the Puzzle Pirates divider and my desk. See, each of the artists got to design the desk they work at. We kept to a sea creature theme, so we have things like Kraken and mermaids. Mine, well, I went with Cthulhu. I'm sure your very very shocked. I'd show a picture but I'm sort of lacking one at the moment. I also added the Silent Hill 3 save point to the center of the desk. (Save often!)

My favorite area though is the tv lounge. Instead of couches they had giant tentacles stuffed like some sort of sea monster attack. While novel, after a while the they start to flatten out leaving the experience not unlike sitting in laundry. The TV isn't half bad either. (Side note, that xbox is now dead. Died playing Earth Defense Force.)

Well, that's enough for now.



Matt
@machall
productions
.com
Dr. Barnes seemed like an interesting guy.
September 3, 2007, 22:28 EST
 
The story is referenced on the Wikipedia entry for Irukandji syndrome.

This book has the story of the field test in more detail. It makes no reference to the boy being his son, but rather a "volunteer."

I'd love to hear the kid's take on it. I wonder if it's recorded anywhere?



Ian
@machall
productions
.com
Fission Mailed...
August 29, 2007, 00:29 EST
 
I keep forgetting to rant at the office. Ah well... Perhaps Friday

Random topic; So I'm trying to rip models and textures out of PS1 games. In particular, I'd like to grab some game board maps from Final Fantasy Tactics. (I have my reasons).

So far, I've only been able to extract texture data using a Direct X extractor while running an emulator set to DX mode. Less luck using an OpenGL interceptor using the appropriate driver.

I've had luck using these to grab WoW models and such in the past, but not so much with the PS1. Spits out textures (some times), but seems to fail at the geometry.

So I ask; Got any suggestions? Some one already do this and would like to point me in the right direction?



Matt
@machall
productions
.com
It was a "hot pot."
August 27, 2007, 03:31 EST
 
I'm one to talk. I mean, I come from the land of scrapple and hog maw, but I still can't get my head around, say, a fried chicken foot.

I am also open to the possibility that it just wasn't a very good hot pot.

Ms. Wicked was kind enough to put me up for a week in Texas.



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