Posted June 12, 2011 at 11:11 pm
Been a while since we chatted.



Me? Alright. Working for Three Rings has been quite intense lately. I mean for good reasons after all. It's my first shipped title where I'm the art lead.



As a result, was pretty worn out last week, so Jes helped me out with her comic. Hope you liked her crayon musings.



The only e3 related thing I'll mention is that since that one trailer was shown, I've had this song on loop...



As for down time, some friends have taken to playing a couple F2P games on the market. A couple are on LoL. Myself, I've been enjoying the reanimated creature known as APB. I didn't get too creative with my characters, though... Some Faith got mixed in with the recipe. Just continuing my standard habits. Though I need to find a stupidly-long ninja scarf.



Actually, what I really need is to put some different music in the in game radio... The Katamari theme is starting to haunt my non-waking hours.
Posted May 11, 2011 at 04:16 pm
Crunch maybe over but theses deadlines continue to press me.



Also, I'm really happy how much people liked the latest comic. Was fun to bust out that coloring style again, and it seemed to strike a nostalgic cord with a score of you. Glad it was enjoyed!



It's also by no accident that the color scheme was pulled from this comic.
Posted May 7, 2011 at 04:02 pm
Hey, you know Peachifruit? She makes comics? Sometimes about Persona 3 and Metal Gear Solid? There's a link to some of her comics over there under "Hiimdaisy."

Well, first, she's not Peachifruit anymore. Now she's "Gigidigi." Not sure why.

Whoever she is, she's making a new comic called Cucumber Quest and maybe you should go look at it.
Posted April 28, 2011 at 12:36 am
Definitely a bit of Johnny Wander's penchant for imaginary animals rubbing off here, I think.

Burritos aren't imaginary, though.

They're all too real.
Posted April 13, 2011 at 12:30 am
Ian likes difficult games and he makes his own to suit his tastes.

I've known Ian for over ten years, and it all started with a total conversion called Marathon Red that he made in high school. Among bungie.org fans, it's still remembered for being nut-crushingly hard. I only ever made it up to the third level, and the first one was an intro.

When Brawler was in development, I said I thought the teleporting final boss could use more warning for his attacks to give players a chance. Ian shrugged and said "If he's visible, he's attacking."

So Spiral Knights, while no walk in the park, doesn't really feel like a pure Ian game in terms of difficulty.

There's enemies in Spiral Knights called Phantoms that are immortal, can walk through walls to reach you, and will traverse an entire level to come kill you. When I read on the forums that they had an initial beta iteration that was even more difficult, that sounded closer to a pure Ian game.
Posted April 11, 2011 at 02:03 am
...It's just that, the mobs are all my children, and I oh'so want to see them succeed in their ambitions.



I love loading up the game and watching people play. It's a very satisfying experience to witness my creations come to life and interact with a live, expansive audience. You can also see Nick, above, talk to some folks at Destructoid about how he too has loved to see this game come in to being.



Now, on to other random things!



I like Goblins. Even though I haven't had a good game of it in years, I'm still a dnd nerd.



Animation!



Secret of the Kells - Found this flik on Netflix a few months ago. Such a delicious art style and the lead characters are rediculously adorable. Shame it kind of fizzles out with the end. I still highly recommend a viewing or two.



Thundercats - Saw the preview at Wondercon, and it has me wondering... Could it work? Liking the design thus far. Though I have to say, "Fight like cats" has to be one of the weakest moral boosters I've heard.



The Governator - Wat..... WAT....
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