May.15.11 at 11:18 pm
There's a link to the bottom right of the comic on all the pages. You see it? Yeah, you click that and Topatoco will send you prints.
May.11.11 at 04:16 pm
Crunch maybe over but theses deadlines continue to press me.



Also, I'm really happy how much people liked the latest comic. Was fun to bust out that coloring style again, and it seemed to strike a nostalgic cord with a score of you. Glad it was enjoyed!



It's also by no accident that the color scheme was pulled from this comic.
May.07.11 at 04:02 pm
Hey, you know Peachifruit? She makes comics? Sometimes about Persona 3 and Metal Gear Solid? There's a link to some of her comics over there under "Hiimdaisy."

Well, first, she's not Peachifruit anymore. Now she's "Gigidigi." Not sure why.

Whoever she is, she's making a new comic called Cucumber Quest and maybe you should go look at it.
Apr.28.11 at 12:36 am
Definitely a bit of Johnny Wander's penchant for imaginary animals rubbing off here, I think.

Burritos aren't imaginary, though.

They're all too real.
Apr.13.11 at 12:30 am
Ian likes difficult games and he makes his own to suit his tastes.

I've known Ian for over ten years, and it all started with a total conversion called Marathon Red that he made in high school. Among bungie.org fans, it's still remembered for being nut-crushingly hard. I only ever made it up to the third level, and the first one was an intro.

When Brawler was in development, I said I thought the teleporting final boss could use more warning for his attacks to give players a chance. Ian shrugged and said "If he's visible, he's attacking."

So Spiral Knights, while no walk in the park, doesn't really feel like a pure Ian game in terms of difficulty.

There's enemies in Spiral Knights called Phantoms that are immortal, can walk through walls to reach you, and will traverse an entire level to come kill you. When I read on the forums that they had an initial beta iteration that was even more difficult, that sounded closer to a pure Ian game.
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