Apr.13.11 at 12:30 am
Ian likes difficult games and he makes his own to suit his tastes.

I've known Ian for over ten years, and it all started with a total conversion called Marathon Red that he made in high school. Among bungie.org fans, it's still remembered for being nut-crushingly hard. I only ever made it up to the third level, and the first one was an intro.

When Brawler was in development, I said I thought the teleporting final boss could use more warning for his attacks to give players a chance. Ian shrugged and said "If he's visible, he's attacking."

So Spiral Knights, while no walk in the park, doesn't really feel like a pure Ian game in terms of difficulty.

There's enemies in Spiral Knights called Phantoms that are immortal, can walk through walls to reach you, and will traverse an entire level to come kill you. When I read on the forums that they had an initial beta iteration that was even more difficult, that sounded closer to a pure Ian game.
Apr.11.11 at 02:03 am
...It's just that, the mobs are all my children, and I oh'so want to see them succeed in their ambitions.

I love loading up the game and watching people play. It's a very satisfying experience to witness my creations come to life and interact with a live, expansive audience. You can also see Nick, above, talk to some folks at Destructoid about how he too has loved to see this game come in to being.

Now, on to other random things!

I like Goblins. Even though I haven't had a good game of it in years, I'm still a dnd nerd.


Secret of the Kells - Found this flik on Netflix a few months ago. Such a delicious art style and the lead characters are rediculously adorable. Shame it kind of fizzles out with the end. I still highly recommend a viewing or two.

Thundercats - Saw the preview at Wondercon, and it has me wondering... Could it work? Liking the design thus far. Though I have to say, "Fight like cats" has to be one of the weakest moral boosters I've heard.

The Governator - Wat..... WAT....
Apr.04.11 at 10:17 am
Launch Trailer!
Wooo. Maybe now I can get back to operating at normal hours. Oh wait...
Mar.22.11 at 02:20 am
So yeah, Spiral Knights. Retro flavoring meets modern online. Like if Link to the Past joined up with PSO. Also known as, 'The reason the site has been dead this last month.' Pretty much, if I'm awake, I've been working on this game. I've personally put a lot of love in to the creation of it, and have high hopes for its success.

I've been asked quite a bit since the announcement what my involvement is on the project. But first, here's a bit of a back story;

Three some years ago the project was started by my friend Nick. He gathered an amazing engineer and myself serving as the art lead. The three man team has since expanded and for the majority of the project's life we were floating at around seven strong. We've kicked a lot off ass and made fewer mistakes over the three years but we're almost ready to step up, and I'm both excited and terrified.

So, as I said, small team. What this means is that I've worn a lot of hats through out the project. I designed the UI, with every danged icon in it. (UI designing is so boring...) I also concepted, modeled, textured, animated, scripted, and built the FX for every single weapon in the game. The same goes for the majority of the equipment and creatures to date. Combat scripting included. (You know that mender that keeps raising your enemies? Yeah, my bad, but I'm not sorry. I dig those guys.)

The environments were handled by 'Boswick', a superb artist that only needs the slightest direction before he's able to produce amazing work with minimal resources, a great boon to the project. (He also made the Chromolisks... which are also awesome and make me jealous of his animation skills.)

I love it at Three Rings. They give me far more creative control than some one with my title tends to have, and I get to try my hand in not strictly art related things. I got to say the tools the engineers have written are amazingly adaptable, and allow me to do far more than a mere artist should have control over at a production level.

You can find me online by my usual Three Rings handles; Cherub and Blackhat. The later tends to be my 'official business' handle. Feel free to wave if you see me, but I'll probably be zoned out trying to concept the next armor set. But I hope you thoroughly enjoy your stay in my little digital world.

You can also check out the couple wallpapers I did for the official site if you like. (And if you happen to watch the trailer of peak at the screens, any time you see a knight with a sky-blue highlight color, that's me.)

I've had a lot of fun making this game, though I'm not done working yet. So expect continued slowness around here. Release isn't till April 4th after all.

Mar.18.11 at 02:23 pm
Sega and Three Rings have been giving sites an allotment of invites to Spiral Knights in advance of the 4/4 release date. If you want to find them, I've found the best way is to search Twitter for "Spiral Knights" and look for a post by some news outlet.

They're going pretty fast in some cases. Ars Technica used up its allotment in a few hours, but GameZone's link is still working as of this post.
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