Posted June 4, 2008 at 01:27 am
Actually, I think that's a PSX Dual Shock controller in the commercial.
Posted May 27, 2008 at 04:05 am
The shirt in the above comic was gift from Dave Stanworth. One day I may wear it in public.

Fanime was a good con. Still, cons wear us the hell out. For one thing, my body can't run on grease and sugar for a whole weekend anymore.
Posted May 19, 2008 at 03:33 pm
First up, Matt and I will be setting up shop at Fanime this weekend. If you feel like swinging buy and sharing a story, feel free. I will most likely doing my best not to appear socially awkward while Matt surfs on his iPhone. I'll bring my usual sketchpad to do some doodlings.

Second, I'm not sure if Matt really intended for the above comic to happen. But any chance to draw a random bear... well, can't resist. Kinda came out sorta camel like though.

Third, as it has been mentioned, I work at Three Rings. As the job page suggests, we're looking for a 2d/3d artist. Particularly with strong diffuse map skills with a focus of low-poly. If you can honestly look at your own work and feel it can stand toe-to-toe with other similar spec'd, modern games, I want to see your portfolio. Honestly, I'm more interested in applicants with strong, basic art skills as compared to industry experience. However, I don't make the hiring call.

I can be reached through ian(a)threerings.net.
Posted May 5, 2008 at 05:58 pm
I screwed up so Dom stepped in to handle things with his standard arsenal. Much obliged.

When we started 3PS I told myself no guest comics for the first year. At least I was able to do that much.

I thought I had more to say, but I seem to be drawing a blank. Guess we'll chat later.
Posted May 5, 2008 at 04:41 pm
You knew once we started sharing a house with the guy, this sort of thing would be inevitable. It's kind of like a comic rickroll, isn't it?

The news on my front is that I've got a new steady job at Kwanzoo. I'm overseeing the video game section, so I'll be writing and approving trivia questions as well as writing daily posts on the blog.

It's a user-submitted trivia site, so I'm going to be encouraging collections of questions about niche games. Who knows? Maybe before long we'll have a feature about the dwellings of certain stout, bearded alcoholics.
Posted April 21, 2008 at 11:09 pm
Dwarf Fortress models an awful lot in its little miniature world, but pet overpopulation isn't one of them. Tame animals don't need to eat, but will endlessly reproduce. Cats spawn in large litters and are also readily adopted by the dwarves, who will then throw a fit if you kill off Mr. Snugglepuss. The resulting catsplosion brings the CPU to a crawl as it tries to handle the pathfinding for hundreds of mewling ambient units.

Even with two butcher shops going full-tilt, I can barely put a dent in the stray population. However, each butchery triggers one of my tanners to go to work. One top of that, I've had to build new shops and train new bonecrafters, chefs and leatherworkers just to keep my storehouses of raw materials from overflowing. It's reached the point where my entire dwarven economy is based around the slaughter of helpless kittens, which is a rather spectacular way for a civilization to decline.

Of course, some people get a little more creative with their livestock disposal.
Posted April 21, 2008 at 08:12 pm
I'm hoping Matt will step in here and explain some things about Dwarves and their dwellings. Me, when I try and play the game, I just see the Matrix. Now if the game looked like this... well, there would be no stopping me. I'd be playing the game non-stop.

The art for today's comic may seem weird. That's because usual game-based comics, I match the comic art to the game's art style to some degree. With today's the game is all ascii based. To try and show that I made everyone monotone, bright, and on a almost black background. Successful? You tell me. You might almost notice the character's foreheads.

I also want to talk about another couple indy games. The first is Noitu Love 2. It's out and you should play it. Buy at your own leasure, but at least try the demo. It's a fun fast paced pixel game, and I love me my pixel art. The game itself seems to be riddled with bugs, as I've fallen through/behind the world on almost twelve occasions. Considering how short the game is, that's pretty silly. Regardless, it's cool beans.

Third game I'll just mention in short. Yume Nikki. Sorry I don't have a direct link to the English version of the game for you. All I have to say about it is this:


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